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InConJunction Science Fiction and Fantasy Convention

Indianapolis, IN

Sheraton Indianapolis Hotel & Suites

July 1 - 3, 2005


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NOTE: This page contains archived web-site content.
Go to the InConJunction Home Page to view the information for the current year.


Gaming


You can always bet on there being lots of gaming related activities at InConJunction, and this year will be no different.

We need Game Masters and Judges for InConJunction 2005!

Game Masters, contact our Games Coordinator via e-mail or write to:

InConJunction XXV -- Gaming Information
P.O. Box 68514
Indianapolis, IN 46268-0514

Game Master Admission Reimbursement


You must sign-up to run your game prior to the convention to receive full or partial reimbursment of your convention admission. Please inform the Games Coordinator in advance if you are an RPGA GM.


Gaming Schedule


InConJunction 2005 has a number of opportunities to game, including a large number of board and card games, RPGA events, and 3 LARP scenarios. Check out our current schedule!

Friday, July 1st
12:00pm - 6:00pm

Risk Lord of the Rings, ver III. GM: Gunner's Garrison

12:00pm - 5:00pm

Risk Lord of the Rings, ver 1. GM: Gunner's Garrison

12:00pm - 4:00pm

Risk Classic. GM: Gunner's Garrison

12:00pm - 4:00pm

Friends of Gen Con presents WWII Games. Maximum players: 10. Memoir '44, Axis & Allies, and Axis & Allies D-Day. GM: Friends of Gen Con - Sinister

12:00pm - 3:00pm

Munchkin. GM: Gunner's Garrison

1:00pm - 7:00pm

Risk 2210. GM: Gunner's Garrison

1:00pm - 4:00pm

Fluxx. GM: Gunner's Garrison

2:00pm - 9:00pm

Settlers of Catan and Starfarers. GM: Gunner's Garrison

2:00pm - 8:00pm

Micro Armor WWII. GM: Gunner

2:00pm - 5:00pm

Apples to Apples. GM: Gunner's Garrison

3:00pm - 6:00pm

Munchkin. GM: Gunner's Garrison

4:00pm - 9:00pm

Risk Classic. GM: Gunner's Garrison

4:00pm - 7:00pm

30 pt. Pirates Tournament. Pirates of the Spanish Main system. Bring your best pirate fleet and get some treasure! Ages 6 and up. Official WizKids event. GM: Mark Fewell

4:00pm - 7:00pm

Fluxx. GM: Gunner's Garrison

4:00pm - 5:00pm

Friends of Gen Con presents Pirate Games: Skull and Sword. Maximum players: 4. GM: Friends of Gen Con - Sinister

4:00pm - 5:00pm

Friends of Gen Con presents Pirate Games: Pirates Cove. Maximum players: 5. GM: Friends of Gen Con - Sinister

5:00pm - 10:00pm

Hey Everybody, Let's Put On a Show. Dungeons & Dragons 3.5 RPGA Event- Membership free. See below for a full description. DM: Derran H Stanley

5:00pm - 10:00pm

Risk Lord of the Rings, ver 1. GM: Gunner's Garrison

5:00pm - 8:00pm

Apples to Apples. GM: Gunner's Garrison

5:00pm - 7:00pm

Ticket To Ride: Europe. Fun and easy board game in which players become rail barons. GM: John Belden

5:00pm - 7:00pm

Perpetual Commotion. See below for a full description. GM: Marceille Henby-Stanley

5:30pm - 9:30pm

Friends of Gen Con presents Pirate Games: 7th Sea RPG. Maximum players: 5. GM: Friends of Gen Con - Mars

6:00pm - Midnight

Risk Lord of the Rings, ver III. GM: Gunner's Garrison

6:00pm - 9:00pm

Munchkin. GM: Gunner's Garrison

7:00pm - 1:00am

Risk 2210. GM: Gunner's Garrison

7:00pm - 11:00pm

300 pt. Heroclix Tournament. Bring your best 300-point constructed. Ages 6 and up. Official WizKids event. GM: Mark Fewell

7:00pm - 10:00pm

Fluxx. GM: Gunner's Garrison

8:00pm - 3:00am

Necromunda. GM: Gunner

8:00pm - Midnight

The Big Score, Cthulhu Live LARP. See below for a full description. GMs: Backstage at the Theatre of the Mind (http://pages.prodigy.net/gobackstage)

8:00pm - 11:00pm

Lunch Money. GM: Gunner's Garrison

8:00pm - 10:00pm

Perpetual Commotion. See below for a full description. GM: Marceille Henby-Stanley

9:00pm - Midnight

Munchkin. GM: Gunner's Garrison

9:30pm - 1:30am

Friends of Gen Con presents Horror Games: Call of Cthulhu RPG. Maximum players: 6. GM: Friends of Gen Con - Sinister

9:30pm - 12:30am

Friends of Gen Con presents Horror Games: Betrayal at House of the Hill. Maximum players: 5. GM: Friends of Gen Con - Ben

10:00pm - 1:00am

Fluxx. GM: Gunner's Garrison

11:00pm - 2:00am

Lunch Money. GM: Gunner's Garrison

2:00am - ???

Stonerball. GM: Gunner's Garrison

Saturday, July 2nd
10:00am - 4:00am

Open Board Games. GM: Gunner's Garrison

10:00am - 4:00am

Open Card Games. GM: Gunner's Garrison

10:00am - 7:00pm

Battletech Open. Self-design. GM: Gunner

10:00am - 7:00pm

Battletech Gunslinger. Self-design. GM: Gunner's Garrison

10:00am - 7:00pm

Settlers of Catan and Starfarers with special rules. GM: Gunner's Garrison

10:00am - 4:00pm

Hidden in the Light of Day. Ghoul, Fatal Addiction. See below for a full description. GM: TammyJo Eckhart

10:00am - 3:00pm

Lunch Money Tournament. GM: Gunner's Garrison

10:00am - 2:00pm

Friends of Gen Con presents Western Games: Deadlands RPG. Maximum players: 5. GM: Friends of Gen Con - Ben

11:00am - 2:00pm

40 pt. Pirates Tournament. Pirates of the Spanish Main system. Bring a 40-point fleet consisting of only one nationality. Ages 6 and up. Official WizKids event. GM: Mark Fewell

1:00pm - 4:00pm

Brikwars Grand Melee. Game system & setting: http://www.brikwars.com/ . Building Bricks at war. We have 3 Armies available for use or bring your own (1 undead army, 1 droid army and 1 medieval army). 2 teams to 6 teams, ages 13 and up. GM: Joseph Greene

1:00pm - 3:00pm

Hex Hex. Fast-action card game that resembles a spellcasting game of "hot potato." GM: Wendy Carson

2:00pm - 7:00pm

White Lies. Modified 3.5 Dungeons & Dragons, RPGA Event - Membership free. See below for a full description. DM: Derran H Stanley

2:00pm - 6:00pm

The Big Score. Cthulhu Live LARP. See below for a full description. GMs: Backstage at the Theatre of the Mind (http://pages.prodigy.net/gobackstage)

2:00pm - 4:00pm

Perpetual Commotion. See below for a full description. GM: Marceille Henby-Stanley

2:00pm - 3:00pm

Friends of Gen Con presents Western Games: Bang!. Maximum players: 5. GM: Friends of Gen Con - Dave

3:00pm - 7:00pm

500 pt. Heroclix Tournament. Bring your best 500-point unrestricted team. Ages 6 and up. Official WizKids event. GM: Mark Fewell

3:00pm - 6:00pm

Friends of Gen Con presents Sci Fi Games: Battlestations. Maximum players: 20. GM: Friends of Gen Con - Dave

3:00pm - 5:00pm

A Thousand White Cards. Anything can happen when you design your own game, as you play it! GM: Wendy Carson

3:00pm - 5:00pm

Ticket To Ride: Europe. Fun and easy board game in which players become rail barons. GM: John Belden

5:00pm - 7:00pm

Perpetual Commotion. See below for a full description. GM: Marceille Henby-Stanley

6:00pm - ???

Hurt Your Brain Game-a-Thon. Come and play your favorite or try something new! See below for a full details. GM: David Ginn

6:00pm - 10:00pm

Friends of Gen Con presents Fantasy Games: Dungeons & Dragons. Maximum players: 6. GM: Friends of Gen Con - Mars

6:00pm - 10:00pm

Games with John and Wendy. A choice of board and card games. GMs: John Belden & Wendy Carson

6:00pm - 9:00pm

Friends of Gen Con presents Fantasy Games: Runebound and other fantasy board games. Maximum players: 6. GM: Friends of Gen Con - Dave

7:00pm - 11:00pm

Berlin Black. Cthulhu Live LARP. See below for a full description. GMs: Backstage at the Theatre of the Mind (http://pages.prodigy.net/gobackstage)

7:00pm - 11:00pm

300 pt. MageKnight Tournament. MageKnight Constructor system. Bring your best 300-point army and defeat your opponents. Ages 13 and up. Official WizKids event. GM: Mark Fewell

7:00pm - 11:00pm

Encounter on the Well - A tribute to Jack L Chalker. Dungeons & Dragons 3. See below for a full description. DM: Joseph Greene

8:00pm - 4:00am

17th vs. Black Dragon. GM: Gunner

8:00pm - 10:00pm

Pirates Multiplayer Game. Pirates of the Spanish Main system. 30-point fleets. Will use the multiplayer rules. No forts allowed. Ages 6 and up. Official WizKids event. GM: Mark Fewell

9:00pm - 11:00pm

Friends of Gen Con presents Fantasy Games: Shadows over Camelot. Maximum players: 6. GM: Friends of Gen Con - Sinister

11:00pm - 3:00am

Midsummer Moot. Werewolf: The Apocalypse LARP. See below for a full description. Storytellers: John Belden and Wendy Carson

3:00am - ???

Stonerball. GM: Gunner's Garrison

Sunday, July 3rd
10:00am - 4:00pm

Micro Armor WWII. GM: Gunner

10:00am - 4:00pm

Risk Lord of the Rings, ver 1. GM: Gunner's Garrison

10:00am - 4:00pm

Risk Classic. GM: Gunner's Garrison

10:00am - 4:00pm

Risk 2210. GM: Gunner's Garrison

10:00am - 4:00pm

Risk Lord of the Rings, ver III. GM: Gunner's Garrison

10:00am - 4:00pm

Munchkin. GM: Gunner's Garrison

10:00am - 4:00pm

Fluxx. GM: Gunner's Garrison

10:00am - 4:00pm

Lunch Money. GM: Gunner's Garrison

10:00am - 4:00pm

Settlers of Catan and Starfarers with special rules. GM: Gunner's Garrison

10:00am - 3:00pm

A Bite Before Dying. Living Death, modified Dungeons & Dragons 3.5, RPGA Event- Membership free. See below for a full description. DM: Derran H Stanley

10:00am - 2:00pm

Friends of Gen Con presents Heroes: Mutants and Masterminds. Maximum players: 6. GM: Friends of Gen Con - Frank

10:00am - 12:00pm

Perpetual Commotion. See below for a full description. GM: Marceille Henby-Stanley

11:00am - 2:00pm

Fantastic Fours. Heroclix Unrestricted. 4 characters, 400 points. Ages 6 and up. Official WizKids event. GM: Mark Fewell

12:00pm - 2:00pm

A Thousand White Cards. Anything can happen when you design your own game, as you play it! GM: Wendy Carson

12:00pm - 2:00pm

Killer Bunnies. Cute mindless fun with the popular card game in which, well, bunnies die. GM: John Belden


More information on games


Event Title: The Hurt Your Brain Game-a-Thon

Event description:

Hurt Your Brain Publications has several games to show off at InConJunction. Below is a list of the possibilities:

Approx 6:00-7:00 -- Globulator: Card game. Gladiatorial amoebas. Be the surviving player by ripping, chewing and slashing your opponents to eat their nucleus and grow stronger! 2-10 players, ages 8 and up.

Approx 7:00-8:00 -- Assault on Epsilon-Prime: Board game. Assemble playing board each time you play. Take your space marine and clear out the infested research stations in the Epsilon-Prime quadrant. 2-6 players ages 6 and up. We plan on playing this twice, the second time as a team game.

Approx 8:00-8:30 -- Thaumaturgy 101: Card game. Be a wizard! Be the first to graduate from your school and defeat the terrible dragon! 2-6 players ages 8 and up.

Approx 8:30-10:00 -- Thaumaturgy 202: RPG. Main emphasis will be actually designing your own spells. The game is in playtest. Come try out character and spell design and tell us what you think.

Approx 10:00-??? -- Input and credit on a game in the idea stage which is ready for the forming stage. Come get a peek at a future Hurt Your Brain product.

If interest is light in any of the above, other possibilities include:

Delphacube: Item game - Build the cube out of 216 smaller cubes. Light weight and not perfect cubes makes the potential for disaster great! 2-6 players ages 6 and up.

Delphaqueue: Be the first player to remove 1 of his pieces from the playing field. Fast, easy to learn. 2-4 players ages 6 and up.

Salvage Lords: Board game. Assemble the playing board each time you play. Scrounge the junk pile for valuable resources to build your warbots and conquer the other strongholds. 2-4 players. Ages 12 and up.


Event Title: Berlin Black
Game system & setting: Cthulhu Live LARP; 1945, Berlin
# of players: Maximum 20
Minimum age: 18
GMs: Backstage at the Theatre of the Mind (http://pages.prodigy.net/gobackstage)

Event description:

In the back streets of the American sector of post-war Berlin is a freshly painted red door in the bullet pocked wall. Behind it lies "Die Insel" a small, privet nightclub and cabaret. A strange island of music, booze and physical comfort in war-wracked Berlin. Though an illegal club, blind eyes are turned by the American Military Governor as too much valuable intelligence is collected and under-the-table business conducted to close down the operation. Powerful men of the occupying forces and the black market are drawn like moths to this beacon of warmth, liquor and music amid the wasted cityscape. Tonight, a strange assembly of club regulars and first time visitors descend upon Die Insel. Storm clouds of deception and secret agendas are gathering on the horizon, preparing to break in a cataclysmic tempest. Mature players only. Costuming welcome though not necessary. Characters and props provided.


Event Title: The Big Score
Game system & setting: Cthulhu Live LARP; 1934, Chicago
# of players: Maximum 20
Minimum age: 18
GMs: Backstage at the Theatre of the Mind (http://pages.prodigy.net/gobackstage)

Event description:

This is it, the Big Score. Some men never see it. It never comes for most. But this is your big chance. The big boss in Chicago, Paddy Lyons, offered you the job of a lifetime. You were going to take down the Chicago City Bank, holding at least $3.4 million. It was an audacious plan, you were going to take the whole city block. You had thirty men armed to the teeth with machine guns, hell, you even had a mortar team on one street corner in case the cops brought up armored cars. This is the big one, the last job you'll ever need to pull. The biggest score anybody will ever pull. Mature players only. Costuming welcome though not necessary. Characters and props provided.


Event Title: A Bite Before Dying
Game system & setting: Living Death, modified Dungeons & Dragons 3.5, RPGA Event- Membership free
# of players: Minimum 4, Maximum 6
Minimum age: 13
DM: Derran H Stanley

Event description:

Living Death is a gothic horror roleplaying setting (Earth, 1897) using modified Dungeons & Dragons 3.5 D20 rules. A trip to New York in late April of 1897 is the start of a new mission. Three detectives who were looking into disappearances in upstate New York are apparently missing and now the Society wants you to find out what happened to them. Few assignments for the Society are ever as simple as they first sound. This is a Living Death adventure for heroes of 5th through 13th level. This adventure has lots of investigative opportunities. The Living Death Campaign uses a d20TM version of the Masque of the Red Death rules based on Dungeons and Dragons version 3.5. Experience and previously used characters required.


Event Title: Encounter on the Well - A tribute to Jack L Chalker
Game system & setting: Dungeons & Dragons 3rd Edition
# of players: Minimum 4, Maximum 8
Minimum age: 18+ (It's twisted fantasy!)
DM: Joseph Greene

Event description:

An encounter has been schedule on the Well World. Will you make it in time? Or will you even make it alive?

Please note this is done as a Tribute to Jack Chalker and is loosely based on his Well Of Souls/Nathan Brazil series. However though it is the same world, it will not use his creatures as that might infringe upon copyrights for which I only have limited permission from Mr. Chalker to use for non-monetary entertainment purposes. So bring your own or play a pregenerated character/race. If you bring your own race please arrive early with a full D20 racial workup.


Event Title: Hey Everybody, Let's Put On a Show
Game system & setting: Dungeons & Dragoms 3.5 RPGA Event- Membership free
# of players: Minimum 4, Maximum 6
Minimum age: 10
DM: Derran H Stanley

Event description:

Dungeons & Dragons 3.5 pregenerated characters provided of 3rd level. For generations, your band of traveling actors has performed traditional hero plays all across the southern kingdoms. Times are changing, and you can't make a living as an actor anymore without noble patronage, and you can't get noble patronage without putting on a first-rate show. Fortunately, you've managed to persuade the best playwright in three kingdoms, Rennet of Gromsberg, to write you a script. With his talent behind you, you're sure to land a patron. If only Rennet hadn't managed to get himself kidnapped before he delivered the text. An adventure for 3rd-level characters, characters provided.


Event Title: Hidden in the Light of Day
Game system & setting: Ghoul, Fatal Addiction, from the Vampire the Masquerade RPG (not LARP) system
# of players: Minimum 5, Maximum 10
Minimum age: 18
Storyteller: TammyJo Eckhart

Event description:

Someone is killing Kindred in the City. During the daylight, when they are most vulnerable, they are being staked and then burned or decapitated. At first it was merely transient Kindred, loners, rather insignificant people. Now a well-known Toreador has been killed in his jazz club and to make matters worse the two servants he had guarding him are dead as well.

The Prince and his council of Primogens are worried. No Kindred seems safe as Camarilla, Independent and even suspected Sabbat Clans are losing members. Who can they trust to protect them during the light of day if even their own servants are being killed? The truth is harsh: there is no one else but these same retainers to protect them as it has been since the time of Cain.

An uneasy alliance between the most powerful Kindred in town is cemented through the bodies of their most trusted ghouls. Retainers, however, hold the same values as their domitors. Can this unlikely group discover who is murdering their masters and their brothers/sisters in service before another death occurs? If they can't, how will they survive the upcoming night and the wrath of those who trust them most?

Kindred need ghouls. Oh, they don't like to admit it and often their most important servants get ignored or abused, but the fact remains that without these "best of Seth's children", Kindred would quickly fall to their hunger and their enemies. Discover what its like to be so very integral to and yet so very disenfranchised in the World of Darkness.

The first half hour will be for character selection and getting into your character. Characters will be pre-designed and fairly complex - be prepared to act and interact beginning at 10:30am!

Players should bring their D10 dice, a pencil, and some scratch paper, as well as a basic player's guidebook for Vampire the Masquerade, 1998 (WW2300) edition. Basic knowledge of how ghouls work is a plus but not necessary.

Storyteller has been running a World of Darkness game for the past seven years down in Bloomington, Indiana. A published erotica author and sexuality activist this game should be considered full of "adult potential".


Event Title: Midsummer Moot
Game system & setting: Werewolf: The Apocalypse
# of players: Maximum 12
Minimum age: 18
Storytellers: John Belden and Wendy Carson

Event description:

Classic Mind's Eye Theatre "Laws of the Night" rules, characters pregenerated. Novices welcome, but recommended for mature players. Representatives of Indiana's wolven tribes meet for a routine Solsice council -- but with the Garou, nothing is ever "routine."


Event Title: Perpetual Commotion
# of players: Minimum 2, Maximum 6
Minimum age: 11
GM: Marceille Henby-Stanley

Event description:

It's hand-to-hand competition in this furiously fast card game for two to six players. Between "Go!" at the beginning and "Out!" at the end, there's a whole lot of hand-flying, card-slapping, pile-building action that is typically seasoned with some grunts, a few groans and an occasional #&*%! No Experience Necessary, rules taught. www.goldbrickgames.com


Event Title: White Lies
Game system & setting: Modified 3.5 Dungeons & Dragons, RPGA Event - Membership free
# of players: Minimum 4, Maximum 6
Minimum age: 13
DM: Derran H Stanley

Event description:

Living Death is a gothic horror roleplaying setting (Earth, 1897) using modified Dungeons & Dragons 3.5 D20 rules. The scenario involves a trip to South Africa to help a member of your secret society, the White Rose, with an investigation into supernatural events. For heros 1-4th level. Rules available from www.livingdeath.org or pregenerated characters will be available.

No experience necessary, willingness to stay for entire scenario. Rule books will be available for reference. Ongoing campaign.



Gaming Related Links


Pentacon WizKids Games Games Workshop
Steve Jackson Games Dream Pod 9 Wizards of the Coast
Role-Play Gamers Association

NOTE: This page contains archived web-site content.
Go to the InConJunction Home Page to view the information for the current year.


Would you like to volunteer to help out with the convention? Do you want to apply to be a participating guest, artist, or vendor? Do you have promotional items you want to provide or items that you'd like to donate to our charity auction? Want to receive the latest convention flyer and be kept informed of upcoming events? You can do all this and more via our Online Address Book form. All InConJunction participants (both approved and those pending approval) can login and update their Participant Profile and Settings via the new Event Planning Dashboard.


Send an E-Mail to the current Convention Chair-Person at conchair2005@inconjunction.org if you would like any additional information about InConJunction. Send an E-Mail to the convention webmaster at webmaster@inconjunction.org with questions or comments about the InConJunction web page.


InConJunction is dedicated to providing a harassment-free convention experience for everyone. This policy applies to all participants, whether Convention Committee members, volunteers, vendors, invited guests or paying attendees.


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